Look to Learn is a software package with 40 activities designed for people starting out with eye gaze technology. The activities have been specially created to provide a fun way to improve access and choice making skills.
Each activity develops a different skill, ranging from early cause and effect through to accurate eye gaze control. The software has been created in consultation with teachers and therapists and provides the tools needed for assessment.
Most of all, Look to Learn is designed to be motivating and fun!
Try it now
The Look to Learn software can be downloaded from our website, and will give you access to three of the games. Once you have purchased the software and been issued with a license code you will have access to all 40 games.
Now available in
Simply use the download button above, and the installer will automatically install the correct language, based on your computer settings.
Five Areas of Learning
The 40 Look to Learn activities that have been split into five key areas of learning and development:
Sensory - Designed to teach cause and effect
Explore - Encourages the user to engage with the whole screen
Target - Helps improve accuracy of eye gaze access
Choose - Develops choice making skills
Control - Fine tunes eye gaze access
Look to Learn provides a progression from early cause and effect activities right through to choice making and game playing. We recommend that communication software such as The Grid 2 and literacy development software are used in conjunction with Look to Learn.
Customised For You!
Many of the activities can be customised to include your favourite images or videos. Get creative and have some fun!
Look to Learn has been created in conjunction with teachers and therapists to provide a tool for assessment:
Eye tracking – where on the screen is the user looking? Are they engaged with appropriate content?
Targeting – learn to find targets and fix your gaze on it.
Choice making – introduce early choice making in preparation for AAC
The built in analysis tool shows where somebody has looked on the screen during an activity in the form of a heat map. Heat maps can be saved, printed off and used to measure progress and record successes.